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><H1
CLASS="SECTION"
><A
NAME="BOCHSRC"
>4.2. bochsrc</A
></H1
><P
>Bochs uses a configuration file called <TT
CLASS="FILENAME"
>bochsrc</TT
> to know
where to look for disk images, how the Bochs emulation layer should work, etc.
When you first start up Bochs, it looks around for its configuration file
(see <A
HREF="search-order.html"
>Section 5.2</A
>), and parses it.
Here are a few lines from a sample file:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> ata0-master: type=disk, path="30M.sample", cylinders=615, heads=6, spt=17
boot: disk</PRE
></TD
></TR
></TABLE
>
The format is very strict, so be sure to put the right number of spaces and
use lowercase letters. As you can see, most lines have a keyword telling what
is being configured, followed by a colon, followed by a few
<CODE
CLASS="VARNAME"
>variable</CODE
>=<CODE
CLASS="VARNAME"
>value</CODE
> pairs, separated by
commas. For very simple options, sometimes just a single value is needed.
The source and binary distributions come with a sample
<TT
CLASS="FILENAME"
>bochsrc</TT
>, so you can just copy the sample file and edit the
settings you need to change.</P
><P
>The syntax used for <TT
CLASS="FILENAME"
>bochsrc</TT
> can also be used as command line arguments for Bochs.
If you have any spaces in your command line arguments, they should be enclosed
in single quotes, for example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> bochs 'boot:floppy' 'floppya: 1_44=a.img, status=inserted'</PRE
></TD
></TR
></TABLE
>
For other arguments, see section <A
HREF="using-bochs.html#COMMANDLINE"
>Command line arguments</A
>.</P
><P
>Starting with version 1.3, you can use environment variables in
the <TT
CLASS="FILENAME"
>bochsrc</TT
> file, for example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> floppya: 1_44="$IMAGES/bootdisk.img", status=inserted
boot: floppy</PRE
></TD
></TR
></TABLE
>
Starting with version 2.0, two environment variables have a built-in
default value which is set at compile time. $BXSHARE points to the
"share" directory which is typically /usr/local/share/bochs on UNIX
machines. See the $(sharedir) variable in the Makefile for the exact
value. $BXSHARE is used by disk images to locate the directory where
the BIOS images and keymaps can be found. If $BXSHARE is not defined, Bochs
will supply the default value. Also, $LTDL_LIBRARY_PATH points to a list of
directories (separated by colons if more than one) to search in for Bochs
plugins. A compile-time default is provided if this variable is not defined
by the user. On Win32 and MacOSX, the default for the share directory is
determined by a platform-specific specific algorithm. On Win32, we use the
registry to see what directory Bochs and its support files were installed in.
On MacOSX, the share directory is the directory where the application is
located.</P
><P
>Starting with version 2.0, you can can use #include in the bochsrc to read the
configuration from other files. Now it is possible to put platform or
installation defaults in a global config file (e.g. location of rom images).
Put this on top of your config file if the global configuration is stored in /etc:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> #include /etc/bochsrc</PRE
></TD
></TR
></TABLE
></P
><P
>The section below lists all the supported <TT
CLASS="FILENAME"
>bochsrc</TT
> options.</P
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-MEGS"
>4.2.1. megs</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> megs: 32
megs: 128</PRE
></TD
></TR
></TABLE
>
Set the number of megabytes of physical memory you want to emulate. The default
is 32MB; most OS's won't need more than that. The maximum amount of memory
supported is 2048MB.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Due to limitations in the host OS, Bochs fails to allocated even 1024MB on most systems.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-CPU"
>4.2.2. cpu</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> cpu: count=2, ips=10000000</PRE
></TD
></TR
></TABLE
>
This defines the parameters of the cpu inside Bochs:</P
><P
><B
CLASS="COMMAND"
>count</B
></P
><P
>Set the number of processors:cores per processor:threads per core when Bochs
is compiled for SMP emulation. Bochs currently supports up to 8 processors.
If Bochs is compiled without SMP support, it won't accept values different from 1.
For more information on SMP see <A
HREF="smp.html"
>Section 8.8</A
>.</P
><P
><B
CLASS="COMMAND"
>quantum</B
></P
><P
>Maximum amount of instructions allowed to execute by processor before
returning control to another cpu. This option exists only in Bochs
binary compiled with SMP support.</P
><P
><B
CLASS="COMMAND"
>reset-on-triple-fault</B
></P
><P
>Reset the CPU when triple fault occur (highly recommended) rather than PANIC.
Remember that if you are trying to continue after triple fault the simulation
will be completely bogus !</P
><P
><B
CLASS="COMMAND"
>ips</B
></P
><P
>Emulated Instructions Per Second. This is the number of IPS that Bochs is
capable of running on your machine. You can recompile Bochs with
<CODE
CLASS="OPTION"
>--enable-show-ips</CODE
> option enabled, to find your workstation's capability.
Measured IPS value will then be logged into your <A
HREF="bochsrc.html#BOCHSOPT-LOG"
>log file</A
>
or in the status bar (if supported by the gui).</P
><P
>IPS is used to calibrate many time-dependent events within the Bochs
simulation. For example, changing IPS affects the frequency of VGA updates,
the duration of time before a key starts to autorepeat, and the measurement
of BogoMips and other benchmarks. The table below lists some typical
IPS settings for different machines<A
NAME="AEN1450"
HREF="#FTN.AEN1450"
><SPAN
CLASS="footnote"
>[1]</SPAN
></A
>.</P
><DIV
CLASS="TABLE"
><A
NAME="AEN1452"
></A
><P
><B
>Table 4-1. Example IPS Settings</B
></P
><TABLE
BORDER="1"
RULES="all"
CLASS="CALSTABLE"
><COL><COL><COL><THEAD
><TR
><TH
>Bochs</TH
><TH
>Speed</TH
><TH
>Machine/Compiler</TH
><TH
>Typical IPS</TH
></TR
></THEAD
><TBODY
><TR
><TD
>2.2.6</TD
><TD
>2.6Ghz</TD
><TD
>Intel Core 2 Duo with WinXP/g++ 3.4 </TD
><TD
> 21 to 25 million</TD
></TR
><TR
><TD
>2.2.6</TD
><TD
>2.1Ghz</TD
><TD
>Athlon XP with Linux 2.6/g++ 3.4 </TD
><TD
> 12 to 15 million</TD
></TR
><TR
><TD
>2.0.1</TD
><TD
>1.6Ghz</TD
><TD
>Intel P4 with Win2000/g++ 3.3 </TD
><TD
> 5 to 7 million</TD
></TR
><TR
><TD
>1.4 </TD
><TD
>650MHz</TD
><TD
>Athlon K-7 with Linux 2.4.x </TD
><TD
> 2 to 2.5 million</TD
></TR
><TR
><TD
>1.4 </TD
><TD
>400MHz</TD
><TD
>Pentium II with Linux 2.0.x </TD
><TD
> 1 to 1.8 million</TD
></TR
></TBODY
></TABLE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1487"
>4.2.3. romimage</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> romimage: file=bios/BIOS-bochs-latest, address=0xe0000
romimage: file=$BXSHARE/BIOS-bochs-legacy, address=0xf0000
romimage: file=mybios.bin, address=0xfff80000
romimage: file=mybios.bin</PRE
></TD
></TR
></TABLE
>
The ROM BIOS controls what the PC does when it first powers on. Normally, you
can use a precompiled BIOS in the source or binary distribution called
<TT
CLASS="FILENAME"
>BIOS-bochs-latest</TT
>. The default ROM BIOS is usually loaded
starting at address 0xe0000, and it is exactly 128k long. The legacy version of
the Bochs BIOS is usually loaded starting at address 0xf0000, and it is exactly
64k long.
You can also use the environment variable $BXSHARE to specify the location of the BIOS.
The usage of external large BIOS images (up to 512k) at memory top is
now supported, but we still recommend to use the BIOS distributed with Bochs.
The start address is now optional, since it can be calculated from image size.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1492"
>4.2.4. optromimage1, optromimage2, optromimage3 or optromimage4</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> optromimage1: file=optionalrom.bin, address=0xd0000</PRE
></TD
></TR
></TABLE
>
This enables Bochs to load up to 4 optional ROM images.</P
><P
>Be sure to use a
read-only area, typically between C8000 and EFFFF. These optional
ROM images should not overwrite the rombios (located at
F0000-FFFFF) and the videobios (located at C0000-C7FFF).</P
><P
>Those ROM images will be initialized by the BIOS if they contain
the right signature (0x55AA).</P
><P
>It can also be a convenient way to upload some arbitrary code/data
in the simulation, that can be retrieved by the boot loader</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-VGAROMIMAGE"
>4.2.5. vgaromimage</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> vgaromimage: file=bios/VGABIOS-elpin-2.40
vgaromimage: file=$BXSHARE/VGABIOS-lgpl-latest
vgaromimage: file=$BXSHARE/VGABIOS-lgpl-latest-cirrus</PRE
></TD
></TR
></TABLE
>
This tells Bochs what VGA ROM BIOS to load (at 0xC0000).</P
><P
>A VGA BIOS from Elpin Systems, Inc. as well as a free LGPL'd VGA BIOS
are provided in the source and binary distributions.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
> Please check with the <A
HREF="bochsrc.html#BOCHSOPT-VGA"
>vga option</A
> to decide
what VGA BIOS to use.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-VGA"
>4.2.6. vga</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> vga: extension=cirrus
vga: extension=vbe</PRE
></TD
></TR
></TABLE
>
Here you can specify the display extension to be used. With the value
'none' you can use standard VGA with no extension. Other supported
values are 'vbe' for Bochs VBE (needs <TT
CLASS="FILENAME"
>VGABIOS-lgpl-latest</TT
> as
VGA BIOS, see <A
HREF="bochsrc.html#BOCHSOPT-VGAROMIMAGE"
>vgaromimage option</A
>)
and 'cirrus' for Cirrus SVGA support (needs
<TT
CLASS="FILENAME"
>VGABIOS-lgpl-latest-cirrus</TT
> as VGA BIOS).</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-FLOPPYAB"
>4.2.7. floppya/floppyb</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
>2.88M 3.5" Floppy:
floppya: 2_88=a:, status=inserted
1.44M 3.5" Floppy:
floppya: 1_44=floppya.img, status=inserted
1.2M 5.25" Floppy:
floppyb: 1_2=/dev/fd0, status=inserted
720K 3.5" Floppy:
floppya: 720k=/usr/local/bochs/images/win95.img, status=inserted
auto-detect:
floppya: image=floppy.img, status=inserted</PRE
></TD
></TR
></TABLE
>
Floppya is the first drive, and floppyb is the second drive. If you're booting
from a floppy, floppya should point to a bootable disk. To read from a disk
image, write the name of the image file. In many operating systems Bochs can
read directly from a raw floppy drive. For raw disk access, use the device
name (Unix systems) or the drive letter and a colon (Windows systems).</P
><P
>Following floppy disk types are supported: 2_88, 1_44, 1_2, 720k, 360k, 320k, 180k,
160k, as well as "image" to let Bochs auto-detect the type of floppy disk (does only
work with images, not with raw floppy drives).</P
><P
>You can set the initial status of the media to <CODE
CLASS="CONSTANT"
>ejected</CODE
>
or <CODE
CLASS="CONSTANT"
>inserted</CODE
>. Usually you will want to use
<CODE
CLASS="CONSTANT"
>inserted</CODE
>. In fact Bryce can't think of any reason
to ever write <CODE
CLASS="CONSTANT"
>ejected</CODE
> in your <TT
CLASS="FILENAME"
>bochsrc</TT
>.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-ATA"
>4.2.8. ata0, ata1, ata2, ata3</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
>ata0: enabled=1, ioaddr1=0x1f0, ioaddr2=0x3f0, irq=14
ata1: enabled=1, ioaddr1=0x170, ioaddr2=0x370, irq=15
ata2: enabled=1, ioaddr1=0x1e8, ioaddr2=0x3e0, irq=11
ata3: enabled=1, ioaddr1=0x168, ioaddr2=0x360, irq=9</PRE
></TD
></TR
></TABLE
>
These options enables up to 4 ata channels. For each channel
the two base io addresses and the irq must be specified.
ata0 and ata1 areenabled by default, with the values shown above.&#13;</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-ATA-MASTER-SLAVE"
>4.2.9. ata0-master, ata0-slave, ata1-*, ata2-*, ata3-*</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
>ata0-master: type=disk, path=10M.img, mode=flat, cylinders=306, heads=4, spt=17, translation=none
ata1-master: type=disk, path=2GB.cow, mode=vmware3, cylinders=5242, heads=16, spt=50, translation=echs
ata1-slave: type=disk, path=3GB.img, mode=sparse, cylinders=6541, heads=16, spt=63, translation=auto
ata2-master: type=disk, path=7GB.img, mode=undoable, cylinders=14563, heads=16, spt=63, translation=lba
ata2-slave: type=cdrom, path=iso.sample, status=inserted</PRE
></TD
></TR
></TABLE
></P
><P
>&#13;This defines the type and characteristics of all attached ata devices:
<DIV
CLASS="TABLE"
><A
NAME="AEN1534"
></A
><P
><B
>Table 4-2. ata devices configuration options</B
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><COL><COL><COL><THEAD
><TR
><TH
>Option</TH
><TH
>Comments</TH
><TH
>Possible values</TH
></TR
></THEAD
><TBODY
><TR
><TD
> type </TD
><TD
> type of attached device </TD
><TD
> [disk | cdrom] </TD
></TR
><TR
><TD
> path </TD
><TD
> path of the image </TD
><TD
>&nbsp;</TD
></TR
><TR
><TD
> mode </TD
><TD
> image type, only valid for disks </TD
><TD
> [flat | concat | external | dll | sparse | vmware3 | vmware4 | undoable | growing | volatile ]</TD
></TR
><TR
><TD
> cylinders </TD
><TD
> only valid for disks </TD
><TD
>&nbsp;</TD
></TR
><TR
><TD
> heads </TD
><TD
> only valid for disks </TD
><TD
>&nbsp;</TD
></TR
><TR
><TD
> spt </TD
><TD
> only valid for disks </TD
><TD
>&nbsp;</TD
></TR
><TR
><TD
> status </TD
><TD
> only valid for cdroms </TD
><TD
> [inserted | ejected] </TD
></TR
><TR
><TD
> biosdetect </TD
><TD
> type of biosdetection </TD
><TD
> [none | auto], only for disks on ata0 [cmos] </TD
></TR
><TR
><TD
> translation </TD
><TD
> type of translation done by the BIOS (legacy int13), only for disks </TD
><TD
> [none | lba | large | rechs | auto] </TD
></TR
><TR
><TD
> model </TD
><TD
> string returned by identify device ATA command </TD
><TD
>&nbsp;</TD
></TR
></TBODY
></TABLE
></DIV
></P
><P
> You have to tell the type of the attached device. For Bochs 2.0 or later, it can be
<CODE
CLASS="PARAMETER"
>disk</CODE
> or <CODE
CLASS="PARAMETER"
>cdrom</CODE
>.</P
><P
>You have to point the "path" at a hard disk image file, cdrom iso file,
or physical cdrom device.
To create a hard disk image, try running bximage (see
<A
HREF="howto.html#DISKIMAGEHOWTO"
>Section 8.1</A
>). It will help you choose the size and
then suggest a line that works with it.</P
><P
>In Unix it is possible to use a raw device as a Bochs hard disk,
but <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>we don't recommend it</I
></SPAN
> for safety reasons. In Windows, there is no easy way.</P
><P
>Disk geometry autodetection works with images created by bximage if CHS is set
to 0/0/0 (cylinders are calculated using heads=16 and spt=63). For other hard
disk images and modes the cylinders, heads, and spt are mandatory.</P
><P
>The disk translation scheme
(implemented in legacy int13 BIOS functions, and used by
older operating systems like MS-DOS), can be defined as:
<P
></P
><UL
><LI
><P
>none : no translation, for disks up to 528MB (1032192 sectors)</P
></LI
><LI
><P
>large : a standard bitshift algorithm, for disks up to 4.2GB (8257536 sectors)</P
></LI
><LI
><P
>rechs : a revised bitshift algorithm, using a 15 heads fake physical geometry, for disks up to 7.9GB (15482880 sectors). (don't use this unless you understand what you're doing)</P
></LI
><LI
><P
>lba : a standard lba-assisted algorithm, for disks up to 8.4GB (16450560 sectors)</P
></LI
><LI
><P
>auto : autoselection of best translation scheme. (it should be changed if system does not boot)</P
></LI
></UL
>
Please see <A
HREF="bios-tips.html#BIOS-DISK-TRANSLATION"
>Section 8.14.2</A
> for a discussion on translation scheme.</P
><P
>The mode option defines how the disk image is handled. Disks can be defined as:
<P
></P
><UL
><LI
><P
>flat : one file flat layout</P
></LI
><LI
><P
>concat : multiple files layout</P
></LI
><LI
><P
>external : developer's specific, through a C++ class</P
></LI
><LI
><P
>dll : developer's specific, through a DLL</P
></LI
><LI
><P
>sparse : stackable, commitable, rollbackable</P
></LI
><LI
><P
>vmware3 : vmware version 3 disk support</P
></LI
><LI
><P
>vmware4 : vmware version 4 disk support</P
></LI
><LI
><P
>undoable : flat file with commitable redolog</P
></LI
><LI
><P
>growing : growing file</P
></LI
><LI
><P
>volatile : flat file with volatile redolog</P
></LI
></UL
>
Please see <A
HREF="harddisk-modes.html"
>Section 8.18</A
> for a discussion on disk modes.</P
><P
>Default values are:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> mode=flat, biosdetect=auto, translation=auto, model="Generic 1234"</PRE
></TD
></TR
></TABLE
></P
><P
> The <CODE
CLASS="PARAMETER"
>biosdetect</CODE
> option has currently no effect on the BIOS.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
> Make sure the proper <A
HREF="bochsrc.html#BOCHSOPT-ATA"
>ata option</A
> is enabled when
using a device on that ata channel.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-BOOT"
>4.2.10. boot</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> boot: floppy
boot: cdrom, disk
boot: network, disk
boot: cdrom, floppy, disk</PRE
></TD
></TR
></TABLE
>
This defines the boot sequence. You can specify up to 3 boot drives,
which can be 'floppy', 'disk', 'cdrom' or 'network' (boot ROM).
Legacy 'a' and 'c' are also supported.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1633"
>4.2.11. floppy_bootsig_check</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> floppy_bootsig_check: disabled=1</PRE
></TD
></TR
></TABLE
>
This disables the 0xaa55 signature check on boot floppies
The check is enabled by default.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-CONFIGINTERFACE"
>4.2.12. config_interface</A
></H2
><P
>The configuration interface is a series of menus or dialog boxes that
allows you to edit all the settings that control Bochs' behavior.
There are two choices of configuration interface: a text mode version
called "textconfig" and a graphical version called "wx". The text
mode version uses stdin/stdout and is always available while the graphical
version is only available when Bochs is compiled with wxWidgets support, see
<A
HREF="compiling.html#COMPILE-WX"
>Section 3.4.12</A
>. If you do not use a config_interface line, Bochs
will choose a default for you (usually textconfig).</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>wxWidgets provides both a configuration interface and a display library.
So if you use the "wx" configuration interface, you must also use
the "wx" display library, see
<A
HREF="bochsrc.html#BOCHSOPT-DISPLAYLIBRARY"
>display_library option</A
>.</P
></BLOCKQUOTE
></DIV
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> config_interface: textconfig
config_interface: wx</PRE
></TD
></TR
></TABLE
></P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-DISPLAYLIBRARY"
>4.2.13. display_library</A
></H2
><P
>The display library is the code that displays the Bochs VGA screen. Bochs
has a selection of about 10 different display library implementations for
different platforms. If you run configure with multiple --with-* options,
the display_library option lets you choose which one you want to run with.
If you do not use a display_library line, Bochs will choose a default for
you.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>wxWidgets provides both a configuration interface and a display library.
So if you use the "wx" display library, you must also use
the "wx" configuration interface, see
<A
HREF="bochsrc.html#BOCHSOPT-CONFIGINTERFACE"
>config_interface option</A
>.</P
></BLOCKQUOTE
></DIV
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> display_library: x
display_library: sdl</PRE
></TD
></TR
></TABLE
>
Starting with version 2.2, some display libraries support specific options:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> display_library: rfb, options="timeout=60" # time to wait for client
display_library: sdl, options="fullscreen" # startup in fullscreen mode
display_library: win32, options="legacyF12" # use F12 to toggle mouse
display_library: win32, options="windebug" # use experimental debugger gui</PRE
></TD
></TR
></TABLE
></P
><DIV
CLASS="TABLE"
><A
NAME="AEN1655"
></A
><P
><B
>Table 4-3. display_library values</B
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><COL><COL><THEAD
><TR
><TH
>Option</TH
><TH
>Description</TH
></TR
></THEAD
><TBODY
><TR
><TD
>x</TD
><TD
>use X windows interface, cross platform</TD
></TR
><TR
><TD
>win32</TD
><TD
>use native win32 libraries</TD
></TR
><TR
><TD
>carbon</TD
><TD
>use Carbon library (for MacOS X)</TD
></TR
><TR
><TD
>beos</TD
><TD
>use native BeOS libraries</TD
></TR
><TR
><TD
>macintosh</TD
><TD
>use MacOS pre-10</TD
></TR
><TR
><TD
>amigaos</TD
><TD
>use native AmigaOS libraries</TD
></TR
><TR
><TD
>sdl</TD
><TD
>use SDL library, cross platform,
details in <A
HREF="compiling.html#COMPILE-SDL"
>Section 3.4.11</A
></TD
></TR
><TR
><TD
>svga</TD
><TD
>use SVGALIB library for Linux, allows graphics without X windows</TD
></TR
><TR
><TD
>term</TD
><TD
>text only, uses curses/ncurses library, cross platform</TD
></TR
><TR
><TD
>rfb</TD
><TD
>provides an interface to AT&amp;T's VNC viewer, cross platform,
details in <A
HREF="compiling.html#COMPILE-RFB"
>Section 3.4.10</A
></TD
></TR
><TR
><TD
>wx</TD
><TD
>use wxWidgets library, cross platform,
details in <A
HREF="compiling.html#COMPILE-WX"
>Section 3.4.12</A
></TD
></TR
><TR
><TD
>nogui</TD
><TD
>no display at all</TD
></TR
></TBODY
></TABLE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-LOG"
>4.2.14. log</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> log: bochsout.txt
log: -
log: /dev/tty (Unix only)
log: /dev/null (Unix only)
log: nul (win32 only)</PRE
></TD
></TR
></TABLE
>
Give the path of the log file you'd like Bochs debug and misc. verbiage to be
to be written to. If you don't use this option or set the filename to '-'
the output is written to the console. If you really don't want it,
make it "/dev/null" (Unix) or "nul" (win32). :^(</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1706"
>4.2.15. logprefix</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> logprefix: %t-%e-@%i-%d
logprefix: %i%e%d</PRE
></TD
></TR
></TABLE
>
This handles the format of the string prepended to each log line.
You may use those special tokens :
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> %t : 11 decimal digits timer tick
%i : 8 hexadecimal digits of current cpu eip (ignored in SMP configuration)
%e : 1 character event type ('i'nfo, 'd'ebug, 'p'anic, 'e'rror)
%d : 5 characters string of the device, between brackets
</PRE
></TD
></TR
></TABLE
></P
><P
>Default is %t%e%d</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-DEBUG-INFO-ERROR-PANIC"
>4.2.16. debug/info/error/panic</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> debug: action=ignore
info: action=report
error: action=report
panic: action=ask</PRE
></TD
></TR
></TABLE
>
During simulation, Bochs encounters certain events that the user might want to
know about. These events are divided into four levels of importance: debug,
info, error, and panic. Debug messages are usually only useful when writing
Bochs code or when trying to locate a problem. There may be thousands of debug
messages per second, so be careful before turning them on. Info messages tell
about interesting events that don't happen that frequently. Bochs produces an
"error" message when it finds a condition that really shouldn't happen, but
doesn't endanger the simulation. An example of an error might be if the
emulated software produces an illegal disk command. Panic messages mean that
Bochs cannot simulate correctly and should probably shut down.
A panic can be a configuration problem (like a misspelled bochsrc line) or an
emulation problem (like an unsupported video mode). </P
><P
>The debug, info, error, and panic lines in the bochsrc control what Bochs will
do when it encounters each type of event. The allowed actions are: fatal
(terminate bochs), ask (ask the user what to do), report (print information to
the console or log file), or ignore (do nothing). The recommended settings are
listed in the sample above.</P
><DIV
CLASS="TIP"
><BLOCKQUOTE
CLASS="TIP"
><P
><B
>Tip: </B
>The safest action for panics is "fatal" or "ask". If you are getting lots of
panics and get tired of telling it to continue each time, you can try
action=report instead. If you allow Bochs to continue after a panic, don't
be surprised if you get strange behavior or crashes after a panic occurs.
Please report panic messages to the bochs-developers mailing list unless it is
just a configuration problem like "could not find hard drive image."</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1719"
>4.2.17. debugger_log</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> debugger_log: debugger.out
debugger_log: /dev/null (Unix only)
debugger_log: -</PRE
></TD
></TR
></TABLE
>
Give the path of the log file you'd like Bochs to log debugger output.
If you really don't want it, make it '/dev/null', or '-'.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-COM"
>4.2.18. com[1-4]</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> com1: enabled=1, mode=null
com1: enabled=1, mode=mouse
com1: enabled=1, mode=term, dev=/dev/ttyp9
com2: enabled=1, mode=file, dev=serial.out
com3: enabled=1, mode=raw, dev=com1
com3: enabled=1, mode=socket, dev=localhost:8888</PRE
></TD
></TR
></TABLE
>
This defines a serial port (UART type 16550A).</P
><P
> When using the mode 'term', you can specify a device to use as com1.
This can be a real serial line, or a pty. To use a pty (under X/Unix),
create two windows (xterms, usually). One of them will run Bochs, and
the other will act as com1. Find out the tty of the com1 window using
the `tty' command, and use that as the `dev' parameter. Then do
`sleep 1000000' in the com1 window to keep the shell from messing with
things, and run Bochs in the other window. Serial I/O to com1 (port 0x3f8)
will all go to the other window.</P
><P
> Other serial modes are 'null' (no input/output), 'file' (output to a file
specified as the 'dev' parameter), 'raw' (use the real serial port - under
construction for win32), 'mouse' (standard serial mouse - requires
<A
HREF="bochsrc.html#BOCHSOPT-MOUSE"
>mouse option</A
> setting 'type=serial'
or 'type=serial_wheel') and 'socket' (connect a networking socket).</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1730"
>4.2.19. parport[1-2]</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> parport1: enabled=1, file="parport.out"
parport2: enabled=1, file="/dev/lp0"
parport1: enabled=0</PRE
></TD
></TR
></TABLE
>
This defines a parallel (printer) port. When turned on and an output file is
defined, the emulated printer port sends characters printed by the guest OS
into the output file. On some platforms, a device filename can be used to
send the data to the real parallel port (e.g. "/dev/lp0" on Linux, "lpt1" on
win32 platforms).</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="SB16LINE"
>4.2.20. sb16</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> sb16: midimode=1, midi=/dev/midi00, wavemode=1, wave=/dev/dsp,
loglevel=2, log=sb16.log, dmatimer=600000</PRE
></TD
></TR
></TABLE
>
<DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The example is wrapped onto several lines for formatting reasons, but it
should all be on one line in the actual <TT
CLASS="FILENAME"
>bochsrc</TT
> file.</P
></BLOCKQUOTE
></DIV
>
This defines the Sound Blaster 16 emulation, see <A
HREF="sb16-emulation.html"
>Section 4.3</A
>
for more information. It can have several of the following properties. All properties
are in the usual "property=value" format.
<P
></P
><UL
><LI
><P
> midi: The filename is where the midi data is sent to. This
can be a device or just a file if you want to record the midi data.
On a Windows host this parameter is ignored when using output to the sound
device.
</P
></LI
><LI
><P
> midimode:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="90%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 0 = No data should be output.
1 = output to device (system dependent - midi denotes the device driver).
2 = SMF file output, including headers.
3 = Output the midi data stream to the file (no midi headers and no
delta times, just command and data bytes).
</PRE
></TD
></TR
></TABLE
>
</P
></LI
><LI
><P
> wave: This is the device/file where wave output is stored.
On a Windows host this parameter is ignored when using output to the sound
device.
</P
></LI
><LI
><P
> wavemode:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="90%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 0 = no data
1 = output to device (system dependent - wave denotes the device driver).
2 = VOC file output, including headers.
3 = Output the raw wave stream to the file.
</PRE
></TD
></TR
></TABLE
>
</P
></LI
><LI
><P
> log: The file to write the sb16 emulator messages to.
</P
></LI
><LI
><P
> loglevel:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="90%"
><TR
><TD
><PRE
CLASS="SCREEN"
> 0 = No log.
1 = Resource changes, midi program and bank changes.
2 = Severe errors.
3 = All errors.
4 = All errors plus all port accesses.
5 = All errors and port accesses plus a lot of extra information.
</PRE
></TD
></TR
></TABLE
>
It is possible to change the loglevel at runtime.
</P
></LI
><LI
><P
> dmatimer: Microseconds per second for a DMA cycle. Make it smaller to fix
non-continuous sound. 750000 is usually a good value. This needs a reasonably
correct setting for the <B
CLASS="COMMAND"
>ips</B
> paramter of the
<A
HREF="bochsrc.html#BOCHSOPT-CPU"
>cpu option</A
>. It is possible to adjust the
dmatimer value at runtime.
</P
></LI
></UL
></P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1762"
>4.2.21. vga_update_interval</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> vga_update_interval: 40000 # default
vga_update_interval: 250000</PRE
></TD
></TR
></TABLE
>
Video memory is scanned for updates and screen updated every so many virtual
microseconds. Keep in mind that you must tweak the <B
CLASS="COMMAND"
>ips</B
>
parameter of the <A
HREF="bochsrc.html#BOCHSOPT-CPU"
>cpu option</A
> to be as close
to the number of emulated instructions-per-second your workstation can do,
for this to be accurate.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1768"
>4.2.22. keyboard_serial_delay</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> keyboard_serial_delay: 250 # default</PRE
></TD
></TR
></TABLE
>
Approximate time in microseconds that it takes one character to be
transfered from the keyboard to controller over the serial path.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1772"
>4.2.23. keyboard_paste_delay</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> keyboard_paste_delay: 100000 # default</PRE
></TD
></TR
></TABLE
>
Approximate time in microseconds between attempts to paste
characters to the keyboard controller. This leaves time for the
guest os to deal with the flow of characters. The ideal setting
depends on how your operating system processes characters. The
default of 100000 usec (.1 seconds) was chosen because it works
consistently in Windows.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1776"
>4.2.24. ips</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> ips: 2000000 # default
ips: 10000000</PRE
></TD
></TR
></TABLE
>
Emulated Instructions Per Second. This option is deprecated. Use the <B
CLASS="COMMAND"
>ips</B
>
parameter of the <A
HREF="bochsrc.html#BOCHSOPT-CPU"
>cpu option</A
> instead.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-CLOCK"
>4.2.25. clock</A
></H2
><P
>This defines the parameters of the clock inside Bochs:</P
><P
><B
CLASS="COMMAND"
>sync</B
></P
><P
>TO BE COMPLETED (see Greg's explanation in <A
HREF="http://sourceforge.net/tracker/?group_id=12580&#38;atid=362580&#38;func=detail&#38;aid=536329"
TARGET="_top"
>feature request #536329</A
>)</P
><P
><B
CLASS="COMMAND"
>time0</B
></P
><P
>Specifies the start (boot) time of the virtual machine. Use a time
value as returned by the time(2) system call. If no time0 value is
set or if time0 equal to 1 (special case) or if time0 equal 'local',
the simulation will be started at the current local host time.
If time0 equal to 2 (special case) or if time0 equal 'utc',
the simulation will be started at the current utc time.</P
><P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
>Syntax:
clock: sync=[none|slowdown|realtime|both], time0=[timeValue|local|utc]
Examples:
clock: sync=none, time0=local # Now (localtime)
clock: sync=slowdown, time0=315529200 # Tue Jan 1 00:00:00 1980
clock: sync=none, time0=631148400 # Mon Jan 1 00:00:00 1990
clock: sync=realtime, time0=938581955 # Wed Sep 29 07:12:35 1999
clock: sync=realtime, time0=946681200 # Sat Jan 1 00:00:00 2000
clock: sync=none, time0=1 # Now (localtime)
clock: sync=none, time0=utc # Now (utc/gmt)
Default value are sync=none, time0=local</PRE
></TD
></TR
></TABLE
></P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-MOUSE"
>4.2.26. mouse</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> mouse: enabled=1
mouse: enabled=1, type=imps2
mouse: enabled=1, type=serial
mouse: enabled=0</PRE
></TD
></TR
></TABLE
>
This option prevents Bochs from creating mouse "events" unless a mouse is
enabled. The hardware emulation itself is not disabled by this. You can
turn the mouse on by setting enabled to 1, or turn it off by setting
enabled to 0. Unless you have a particular reason for enabling the mouse
by default, it is recommended that you leave it off. You can also toggle the
mouse usage at runtime (see <A
HREF="textconfig.html#HEADERBAR"
>headerbar</A
>).</P
><P
> With the mouse type option you can select the type of mouse to emulate.
The default value is 'ps2'. The other choices are 'imps2' (wheel mouse
on PS/2), 'serial', 'serial_wheel' and 'serial_msys' (one com port requires
setting 'mode=mouse', see <A
HREF="bochsrc.html#BOCHSOPT-COM"
>com option</A
>).
To connect a mouse to an USB port, see the <A
HREF="bochsrc.html#BOCHSOPT-USB1"
>usb1 option</A
>
(requires PCI and USB support).</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-PRIVATE-COLORMAP"
>4.2.27. private_colormap</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> private_colormap: enabled=1</PRE
></TD
></TR
></TABLE
>
Requests that the GUI creates and uses its own non-shared colormap. This
colormap will be used when in the Bochs window. If not enabled, a shared
colormap scheme may be used. Once again, <CODE
CLASS="VARNAME"
>enabled=1</CODE
>
turns on this feature and 0 turns it off.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1807"
>4.2.28. i440fxsupport</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> i440fxsupport: enabled=1 # default if compiled with PCI support
i440fxsupport: enabled=1, slot1=pcivga, slot2=ne2k</PRE
></TD
></TR
></TABLE
>
This option controls the presence of the i440FX PCI chipset. You can also
specify the devices connected to PCI slots. Up to 5 slots are available.
These devices are currently supported: ne2k, pcivga, pcidev and pcipnic.
If Bochs is compiled with Cirrus SVGA support you'll have the additional
choice 'cirrus'.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1811"
>4.2.29. pcidev</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> pcidev: vendor=0xbabe, device=0x2bad</PRE
></TD
></TR
></TABLE
>
Enables the mapping of a host PCI hardware device within the virtual PCI
subsystem of the Bochs x86 emulator. The arguments
<CODE
CLASS="VARNAME"
>vendor</CODE
> and <CODE
CLASS="VARNAME"
>device</CODE
>
should contain the PCI vendor ID respectively the PCI
device ID of the host PCI device you want to map within Bochs.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The PCI device mapping is still in a very early stage of development and thus it is very experimental.
This feature requires Linux as a host operating system.</P
></BLOCKQUOTE
></DIV
><P
>Besides the <CODE
CLASS="VARNAME"
>pcidev</CODE
> config line you will need to load
a pcidev kernel module within your Linux host OS. This kernel module is
located in the <CODE
CLASS="CONSTANT"
>bochs/host/linux/pcidev/</CODE
> directory.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-USB1"
>4.2.30. usb1</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> usb1: enabled=1, port1=mouse, port2=keypad
usb1: enabled=1, port1=tablet, port2=disk:usbdisk.img</PRE
></TD
></TR
></TABLE
>
This option controls the presence of the USB root hub which is a part of the
i440FX PCI chipset.</P
><P
>With the port<TT
CLASS="REPLACEABLE"
><I
>X</I
></TT
> option you can connect devices
to the hub (currently supported: 'mouse', 'tablet', 'keypad' and 'disk').
If you connect the mouse or tablet to one of the ports, Bochs forwards the
mouse movement data to the USB device instead of the selected mouse type.
When connecting the keypad to one of the ports, Bochs forwards the input of
the numeric keypad to the USB device instead of the PS/2 keyboard.
To connect a flat image as an USB hardisk you can use the 'disk' device with
the path to the image separated with a colon (see above).</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>PCI support must be enabled.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-GDBSTUB"
>4.2.31. gdbstub</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> gdbstub: enabled=1, port=1234, text_base=0, data_base=0, bss_base=0</PRE
></TD
></TR
></TABLE
>
Default:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> gdbstub: enabled=0</PRE
></TD
></TR
></TABLE
>
This enables the GDB stub. See <A
HREF="debugging-with-gdb.html"
>Section 8.12</A
>.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1836"
>4.2.32. ne2k</A
></H2
><P
>The ne2k line configures an emulated NE2000-compatible Ethernet adapter,
which allows the guest machine to communicate on the network. To disable
the NE2000 just comment out the ne2k line.</P
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
>ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:00, ethmod=fbsd, ethdev=xl0
ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:00, ethmod=fbsd, ethdev=en0 #macosx
ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:00, ethmod=linux, ethdev=eth0
ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:01, ethmod=win32, ethdev=<TT
CLASS="REPLACEABLE"
><I
>MYCARD</I
></TT
>
ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:01, ethmod=vde, ethdev="/tmp/vde.ctl"
ne2k: ioaddr=0x300, irq=9, mac=b0:c4:20:00:00:01, ethmod=vnet, ethdev="c:/temp"
ne2k: ioaddr=0x300, irq=9, mac=fe:fd:00:00:00:01, ethmod=tap, ethdev=tap0
ne2k: ioaddr=0x300, irq=9, mac=fe:fd:00:00:00:01, ethmod=tuntap, ethdev=/dev/net/tun0, script=./tunconfig
ioaddr, irq: You probably won't need to change ioaddr and irq, unless there
are IRQ conflicts. These parameters are ignored if the NE2000 is assigned to
a PCI slot.
mac: The MAC address MUST NOT match the address of any machine on the net.
Also, the first byte must be an even number (bit 0 set means a multicast
address), and you cannot use ff:ff:ff:ff:ff:ff because that's the broadcast
address. For the ethertap module, you must use fe:fd:00:00:00:01. There may
be other restrictions too. To be safe, just use the b0:c4... address.
ethmod: The ethmod value defines which low level OS specific module to be
used to access physical ethernet interface. You can also specify a network
simulator or a module with no input/output ("null"). See the table below for
currently supported values.
ethdev: The ethdev value is the name of the network interface on your host
platform. On UNIX machines, you can get the name by running ifconfig. On
Windows machines, you must run niclist to get the name of the ethdev.
Niclist source code is in misc/niclist.c and it is included in Windows
binary releases.
script: The script value is optional, and is the name of a script that
is executed after bochs initialize the network interface. You can use
this script to configure this network interface, or enable masquerading.
This is mainly useful for the tun/tap devices that only exist during
Bochs execution. The network interface name is supplied to the script
as first parameter</PRE
></TD
></TR
></TABLE
></P
><P
>The following table shows the available ethernet modules with description,
whether the "ethdev" and "script" parameters are used or not and the Bochs
version where this module was added.</P
><DIV
CLASS="TABLE"
><A
NAME="AEN1843"
></A
><P
><B
>Table 4-4. Ethernet modules</B
></P
><TABLE
BORDER="1"
RULES="all"
CLASS="CALSTABLE"
><COL><COL><COL><COL><COL><THEAD
><TR
><TH
>Module</TH
><TH
>Description</TH
><TH
>ethdev</TH
><TH
>script</TH
><TH
>Bochs version</TH
></TR
></THEAD
><TBODY
><TR
><TD
>arpback</TD
><TD
>ARP simulator - disabled by default.
</TD
><TD
>No</TD
><TD
>No</TD
><TD
>1.3</TD
></TR
><TR
><TD
>fbsd</TD
><TD
>FreeBSD / OpenBSD packetmover.
</TD
><TD
>Yes</TD
><TD
>No</TD
><TD
>1.0</TD
></TR
><TR
><TD
>linux</TD
><TD
>Linux packetmover - 'root' privileges required,
no connection to the host machine.
</TD
><TD
>Yes</TD
><TD
>No</TD
><TD
>1.3</TD
></TR
><TR
><TD
>null</TD
><TD
>Null packetmover. All packets are discarded, but logged to a
few files.
</TD
><TD
>No</TD
><TD
>No</TD
><TD
>1.0</TD
></TR
><TR
><TD
>tap</TD
><TD
>TAP packetmover.
</TD
><TD
>Yes</TD
><TD
>Yes</TD
><TD
>1.4</TD
></TR
><TR
><TD
>tuntap</TD
><TD
>TUN/TAP packetmover - see <A
HREF="config-tuntap.html"
> Configuring and using a tuntap network interface</A
>.
</TD
><TD
>Yes</TD
><TD
>Yes</TD
><TD
>2.0</TD
></TR
><TR
><TD
>vde</TD
><TD
>Virtual Distributed Ethernet packetmover.
</TD
><TD
>Yes</TD
><TD
>Yes</TD
><TD
>2.2</TD
></TR
><TR
><TD
>vnet</TD
><TD
>ARP, ping (ICMP-echo), DHCP and read/write TFTP simulation. The virtual
host uses 192.168.10.1. DHCP assigns 192.168.10.2 to the guest. The TFTP server
uses the ethdev value for the root directory and doesn't overwrite files.
</TD
><TD
>Yes, for TFTP</TD
><TD
>No</TD
><TD
>2.2</TD
></TR
><TR
><TD
>win32</TD
><TD
>Win32 packetmover - WinPCap driver required.
</TD
><TD
>Yes</TD
><TD
>No</TD
><TD
>1.3</TD
></TR
></TBODY
></TABLE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1909"
>4.2.33. keyboard_mapping</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> keyboard_mapping: enabled=0, map=
keyboard_mapping: enabled=1, map=gui/keymaps/x11-pc-de.map</PRE
></TD
></TR
></TABLE
>
This enables a remap of a physical localized keyboard to a
virtualized U.S. keyboard, as the PC architecture expects.
If enabled, the keymap file must be specified. Keyboard mapping is
available for X windows, SDL (Linux port) and wxWidgets (GTK port).
For SDL you have to use keymaps designed for SDL, the wxWidgets GUI
uses the keymaps for X windows.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1913"
>4.2.34. keyboard_type</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> keyboard_type: xt
keyboard_type: at
keyboard_type: mf</PRE
></TD
></TR
></TABLE
>
Type of keyboard returned by a "identify keyboard" command to the
keyboard controller. It must be one of "xt", "at" or "mf".
Defaults to "mf". It should be ok for almost everybody. A known
exception is French macs, that do have a "at"-like keyboard.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="BOCHSOPT-USER-SHORTCUT"
>4.2.35. user_shortcut</A
></H2
><P
>Examples:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> user_shortcut: keys=ctrl-alt-del
user_shortcut: keys=ctrl-alt-esc</PRE
></TD
></TR
></TABLE
>
This defines the keyboard shortcut to be sent when you press the "user" button
in the <A
HREF="textconfig.html#HEADERBAR"
>headerbar</A
>. The shortcut string is a
combination of maximum 3 key names (listed below) separated with a '-' character.
The old-style syntax (without the '-') still works for the key combinations
supported in Bochs 2.2.1.</P
><P
>Valid key names:</P
><P
>"alt", "bksl", "bksp", "ctrl", "del", "down", "end", "enter", "esc",
"f1", ... "f12", "home", "ins", "left", "menu", "minus", "pgdwn", "pgup", "plus",
"right", "shift", "space", "tab", "up", "win" and "print".</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1924"
>4.2.36. cmosimage</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> cmosimage: file=cmos.img, rtc_init=time0</PRE
></TD
></TR
></TABLE
>
This defines image file that can be loaded into the CMOS RAM at startup.
The rtc_init parameter controls whether initialize the RTC with values stored
in the image. By default the time0 argument given to the
<A
HREF="bochsrc.html#BOCHSOPT-CLOCK"
>clock option</A
> is used. With 'rtc_init=image'
the image is the source for the initial time.</P
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="AEN1929"
>4.2.37. magic_break</A
></H2
><P
>Example:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="SCREEN"
> magic_break: enabled=1</PRE
></TD
></TR
></TABLE
>
This enables the "magic breakpoint" feature when using the debugger.
The useless cpu instruction XCHG BX, BX causes Bochs to enter the
debugger mode. This might be useful for software development.</P
></DIV
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
BORDER="0"
CLASS="FOOTNOTES"
WIDTH="100%"
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN1450"
HREF="bochsrc.html#AEN1450"
><SPAN
CLASS="footnote"
>[1]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>IPS measurements depend on
OS and compiler configuration in addition to processor clock
speed.</P
></TD
></TR
></TABLE
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