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								<!doctype html>
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								<title>CodeMirror: C-like mode</title>
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								<meta charset="utf-8"/>
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								<link rel=stylesheet href="../../doc/docs.css">
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								<link rel="stylesheet" href="../../lib/codemirror.css">
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								<script src="../../lib/codemirror.js"></script>
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								<script src="../../addon/edit/matchbrackets.js"></script>
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								<link rel="stylesheet" href="../../addon/hint/show-hint.css">
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								<script src="../../addon/hint/show-hint.js"></script>
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								<script src="clike.js"></script>
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								<style>.CodeMirror {border: 2px inset #dee;}</style>
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								<div id=nav>
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								  <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>
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								  <ul>
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								    <li><a href="../../index.html">Home</a>
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								    <li><a href="../../doc/manual.html">Manual</a>
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								    <li><a href="https://github.com/codemirror/codemirror">Code</a>
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								  </ul>
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								  <ul>
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								    <li><a href="../index.html">Language modes</a>
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								    <li><a class=active href="#">C-like</a>
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								  </ul>
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								</div>
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								<article>
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								<h2>C-like mode</h2>
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								<div><textarea id="c-code">
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								/* C demo code */
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								#include <zmq.h>
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								#include <pthread.h>
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								#include <semaphore.h>
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								#include <time.h>
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								#include <stdio.h>
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								#include <fcntl.h>
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								#include <malloc.h>
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								typedef struct {
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								  void* arg_socket;
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								  zmq_msg_t* arg_msg;
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								  char* arg_string;
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								  unsigned long arg_len;
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								  int arg_int, arg_command;
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								  int signal_fd;
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								  int pad;
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								  void* context;
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								  sem_t sem;
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								} acl_zmq_context;
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								#define p(X) (context->arg_##X)
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								void* zmq_thread(void* context_pointer) {
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								  acl_zmq_context* context = (acl_zmq_context*)context_pointer;
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								  char ok = 'K', err = 'X';
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								  int res;
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								  while (1) {
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								    while ((res = sem_wait(&context->sem)) == EINTR);
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								    if (res) {write(context->signal_fd, &err, 1); goto cleanup;}
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								    switch(p(command)) {
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								    case 0: goto cleanup;
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								    case 1: p(socket) = zmq_socket(context->context, p(int)); break;
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								    case 2: p(int) = zmq_close(p(socket)); break;
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								    case 3: p(int) = zmq_bind(p(socket), p(string)); break;
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								    case 4: p(int) = zmq_connect(p(socket), p(string)); break;
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								    case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &p(len)); break;
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								    case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
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								    case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
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								    case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
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								    case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
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								    }
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								    p(command) = errno;
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								    write(context->signal_fd, &ok, 1);
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								  }
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								 cleanup:
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								  close(context->signal_fd);
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								  free(context_pointer);
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								  return 0;
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								}
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								void* zmq_thread_init(void* zmq_context, int signal_fd) {
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								  acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
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								  pthread_t thread;
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								  context->context = zmq_context;
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								  context->signal_fd = signal_fd;
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								  sem_init(&context->sem, 1, 0);
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								  pthread_create(&thread, 0, &zmq_thread, context);
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								  pthread_detach(thread);
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								  return context;
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								}
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								</textarea></div>
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								<h2>C++ example</h2>
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								<div><textarea id="cpp-code">
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								#include <iostream>
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								#include "mystuff/util.h"
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								namespace {
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								enum Enum {
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								  VAL1, VAL2, VAL3
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								};
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								char32_t unicode_string = U"\U0010FFFF";
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								string raw_string = R"delim(anything
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								you
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								want)delim";
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								int Helper(const MyType& param) {
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								  return 0;
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								}
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								} // namespace
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								class ForwardDec;
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								template <class T, class V>
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								class Class : public BaseClass {
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								  const MyType<T, V> member_;
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								 public:
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								  const MyType<T, V>& Method() const {
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								    return member_;
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								  }
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								  void Method2(MyType<T, V>* value);
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								}
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								template <class T, class V>
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								void Class::Method2(MyType<T, V>* value) {
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								  std::out << 1 >> method();
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								  value->Method3(member_);
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								  member_ = value;
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								}
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								</textarea></div>
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								<h2>Objective-C example</h2>
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								<div><textarea id="objectivec-code">
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								/*
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								This is a longer comment
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								That spans two lines
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								*/
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								#import <Test/Test.h>
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								@implementation YourAppDelegate
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								// This is a one-line comment
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								- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
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								  char myString[] = "This is a C character array";
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								  int test = 5;
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								  return YES;
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								}
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								</textarea></div>
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								<h2>Java example</h2>
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								<div><textarea id="java-code">
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								import com.demo.util.MyType;
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								import com.demo.util.MyInterface;
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								public enum Enum {
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								  VAL1, VAL2, VAL3
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								}
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								public class Class<T, V> implements MyInterface {
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								  public static final MyType<T, V> member;
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								  private class InnerClass {
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								    public int zero() {
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								      return 0;
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								    }
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								  }
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								  @Override
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								  public MyType method() {
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								    return member;
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								  }
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								  public void method2(MyType<T, V> value) {
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								    method();
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								    value.method3();
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								    member = value;
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								  }
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								}
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								</textarea></div>
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								<h2>Scala example</h2>
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								<div><textarea id="scala-code">
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								object FilterTest extends App {
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								  def filter(xs: List[Int], threshold: Int) = {
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								    def process(ys: List[Int]): List[Int] =
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								      if (ys.isEmpty) ys
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								      else if (ys.head < threshold) ys.head :: process(ys.tail)
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								      else process(ys.tail)
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								    process(xs)
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								  }
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								  println(filter(List(1, 9, 2, 8, 3, 7, 4), 5))
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								}
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								</textarea></div>
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								    <script>
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								      var cEditor = CodeMirror.fromTextArea(document.getElementById("c-code"), {
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								        lineNumbers: true,
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								        matchBrackets: true,
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								        mode: "text/x-csrc"
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								      });
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								      var cppEditor = CodeMirror.fromTextArea(document.getElementById("cpp-code"), {
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								        lineNumbers: true,
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								        matchBrackets: true,
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								        mode: "text/x-c++src"
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								      });
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								      var javaEditor = CodeMirror.fromTextArea(document.getElementById("java-code"), {
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								        lineNumbers: true,
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								        matchBrackets: true,
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								        mode: "text/x-java"
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								      });
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								      var objectivecEditor = CodeMirror.fromTextArea(document.getElementById("objectivec-code"), {
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								        lineNumbers: true,
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								        matchBrackets: true,
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								        mode: "text/x-objectivec"
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								      });
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								      var scalaEditor = CodeMirror.fromTextArea(document.getElementById("scala-code"), {
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								        lineNumbers: true,
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								        matchBrackets: true,
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								        mode: "text/x-scala"
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								      });
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								      var mac = CodeMirror.keyMap.default == CodeMirror.keyMap.macDefault;
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								      CodeMirror.keyMap.default[(mac ? "Cmd" : "Ctrl") + "-Space"] = "autocomplete";
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								    </script>
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								    <p>Simple mode that tries to handle C-like languages as well as it
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								    can. Takes two configuration parameters: <code>keywords</code>, an
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								    object whose property names are the keywords in the language,
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								    and <code>useCPP</code>, which determines whether C preprocessor
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								    directives are recognized.</p>
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								    <p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
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								    (C), <code>text/x-c++src</code> (C++), <code>text/x-java</code>
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								    (Java), <code>text/x-csharp</code> (C#),
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								    <code>text/x-objectivec</code> (Objective-C),
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								    <code>text/x-scala</code> (Scala), <code>text/x-vertex</code>
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								    and <code>x-shader/x-fragment</code> (shader programs).</p>
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								</article>
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