玛氪宕·梦魔(Markdown Memo),使用Markdown的云端备忘录,百度IFE的RIA启航班的不合格的作业,才……才没有什么阴谋呢!
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				| <!doctype html> | |
| 
 | |
| <title>CodeMirror: C-like mode</title> | |
| <meta charset="utf-8"/> | |
| <link rel=stylesheet href="../../doc/docs.css"> | |
| 
 | |
| <link rel="stylesheet" href="../../lib/codemirror.css"> | |
| <script src="../../lib/codemirror.js"></script> | |
| <script src="../../addon/edit/matchbrackets.js"></script> | |
| <link rel="stylesheet" href="../../addon/hint/show-hint.css"> | |
| <script src="../../addon/hint/show-hint.js"></script> | |
| <script src="clike.js"></script> | |
| <style>.CodeMirror {border: 2px inset #dee;}</style> | |
| <div id=nav> | |
|   <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a> | |
| 
 | |
|   <ul> | |
|     <li><a href="../../index.html">Home</a> | |
|     <li><a href="../../doc/manual.html">Manual</a> | |
|     <li><a href="https://github.com/codemirror/codemirror">Code</a> | |
|   </ul> | |
|   <ul> | |
|     <li><a href="../index.html">Language modes</a> | |
|     <li><a class=active href="#">C-like</a> | |
|   </ul> | |
| </div> | |
| 
 | |
| <article> | |
| <h2>C-like mode</h2> | |
| 
 | |
| <div><textarea id="c-code"> | |
| /* C demo code */ | |
| 
 | |
| #include <zmq.h> | |
| #include <pthread.h> | |
| #include <semaphore.h> | |
| #include <time.h> | |
| #include <stdio.h> | |
| #include <fcntl.h> | |
| #include <malloc.h> | |
| 
 | |
| typedef struct { | |
|   void* arg_socket; | |
|   zmq_msg_t* arg_msg; | |
|   char* arg_string; | |
|   unsigned long arg_len; | |
|   int arg_int, arg_command; | |
| 
 | |
|   int signal_fd; | |
|   int pad; | |
|   void* context; | |
|   sem_t sem; | |
| } acl_zmq_context; | |
| 
 | |
| #define p(X) (context->arg_##X) | |
| 
 | |
| void* zmq_thread(void* context_pointer) { | |
|   acl_zmq_context* context = (acl_zmq_context*)context_pointer; | |
|   char ok = 'K', err = 'X'; | |
|   int res; | |
| 
 | |
|   while (1) { | |
|     while ((res = sem_wait(&context->sem)) == EINTR); | |
|     if (res) {write(context->signal_fd, &err, 1); goto cleanup;} | |
|     switch(p(command)) { | |
|     case 0: goto cleanup; | |
|     case 1: p(socket) = zmq_socket(context->context, p(int)); break; | |
|     case 2: p(int) = zmq_close(p(socket)); break; | |
|     case 3: p(int) = zmq_bind(p(socket), p(string)); break; | |
|     case 4: p(int) = zmq_connect(p(socket), p(string)); break; | |
|     case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &p(len)); break; | |
|     case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break; | |
|     case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break; | |
|     case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break; | |
|     case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break; | |
|     } | |
|     p(command) = errno; | |
|     write(context->signal_fd, &ok, 1); | |
|   } | |
|  cleanup: | |
|   close(context->signal_fd); | |
|   free(context_pointer); | |
|   return 0; | |
| } | |
| 
 | |
| void* zmq_thread_init(void* zmq_context, int signal_fd) { | |
|   acl_zmq_context* context = malloc(sizeof(acl_zmq_context)); | |
|   pthread_t thread; | |
| 
 | |
|   context->context = zmq_context; | |
|   context->signal_fd = signal_fd; | |
|   sem_init(&context->sem, 1, 0); | |
|   pthread_create(&thread, 0, &zmq_thread, context); | |
|   pthread_detach(thread); | |
|   return context; | |
| } | |
| </textarea></div> | |
| 
 | |
| <h2>C++ example</h2> | |
| 
 | |
| <div><textarea id="cpp-code"> | |
| #include <iostream> | |
| #include "mystuff/util.h" | |
| 
 | |
| namespace { | |
| enum Enum { | |
|   VAL1, VAL2, VAL3 | |
| }; | |
| 
 | |
| char32_t unicode_string = U"\U0010FFFF"; | |
| string raw_string = R"delim(anything | |
| you | |
| want)delim"; | |
| 
 | |
| int Helper(const MyType& param) { | |
|   return 0; | |
| } | |
| } // namespace | |
| 
 | |
| class ForwardDec; | |
| 
 | |
| template <class T, class V> | |
| class Class : public BaseClass { | |
|   const MyType<T, V> member_; | |
| 
 | |
|  public: | |
|   const MyType<T, V>& Method() const { | |
|     return member_; | |
|   } | |
| 
 | |
|   void Method2(MyType<T, V>* value); | |
| } | |
| 
 | |
| template <class T, class V> | |
| void Class::Method2(MyType<T, V>* value) { | |
|   std::out << 1 >> method(); | |
|   value->Method3(member_); | |
|   member_ = value; | |
| } | |
| </textarea></div> | |
| 
 | |
| <h2>Objective-C example</h2> | |
| 
 | |
| <div><textarea id="objectivec-code"> | |
| /* | |
| This is a longer comment | |
| That spans two lines | |
| */ | |
| 
 | |
| #import <Test/Test.h> | |
| @implementation YourAppDelegate | |
| 
 | |
| // This is a one-line comment | |
| 
 | |
| - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ | |
|   char myString[] = "This is a C character array"; | |
|   int test = 5; | |
|   return YES; | |
| } | |
| </textarea></div> | |
| 
 | |
| <h2>Java example</h2> | |
| 
 | |
| <div><textarea id="java-code"> | |
| import com.demo.util.MyType; | |
| import com.demo.util.MyInterface; | |
| 
 | |
| public enum Enum { | |
|   VAL1, VAL2, VAL3 | |
| } | |
| 
 | |
| public class Class<T, V> implements MyInterface { | |
|   public static final MyType<T, V> member; | |
|    | |
|   private class InnerClass { | |
|     public int zero() { | |
|       return 0; | |
|     } | |
|   } | |
| 
 | |
|   @Override | |
|   public MyType method() { | |
|     return member; | |
|   } | |
| 
 | |
|   public void method2(MyType<T, V> value) { | |
|     method(); | |
|     value.method3(); | |
|     member = value; | |
|   } | |
| } | |
| </textarea></div> | |
| 
 | |
| <h2>Scala example</h2> | |
| 
 | |
| <div><textarea id="scala-code"> | |
| object FilterTest extends App { | |
|   def filter(xs: List[Int], threshold: Int) = { | |
|     def process(ys: List[Int]): List[Int] = | |
|       if (ys.isEmpty) ys | |
|       else if (ys.head < threshold) ys.head :: process(ys.tail) | |
|       else process(ys.tail) | |
|     process(xs) | |
|   } | |
|   println(filter(List(1, 9, 2, 8, 3, 7, 4), 5)) | |
| } | |
| </textarea></div> | |
| 
 | |
|     <script> | |
|       var cEditor = CodeMirror.fromTextArea(document.getElementById("c-code"), { | |
|         lineNumbers: true, | |
|         matchBrackets: true, | |
|         mode: "text/x-csrc" | |
|       }); | |
|       var cppEditor = CodeMirror.fromTextArea(document.getElementById("cpp-code"), { | |
|         lineNumbers: true, | |
|         matchBrackets: true, | |
|         mode: "text/x-c++src" | |
|       }); | |
|       var javaEditor = CodeMirror.fromTextArea(document.getElementById("java-code"), { | |
|         lineNumbers: true, | |
|         matchBrackets: true, | |
|         mode: "text/x-java" | |
|       }); | |
|       var objectivecEditor = CodeMirror.fromTextArea(document.getElementById("objectivec-code"), { | |
|         lineNumbers: true, | |
|         matchBrackets: true, | |
|         mode: "text/x-objectivec" | |
|       }); | |
|       var scalaEditor = CodeMirror.fromTextArea(document.getElementById("scala-code"), { | |
|         lineNumbers: true, | |
|         matchBrackets: true, | |
|         mode: "text/x-scala" | |
|       }); | |
|       var mac = CodeMirror.keyMap.default == CodeMirror.keyMap.macDefault; | |
|       CodeMirror.keyMap.default[(mac ? "Cmd" : "Ctrl") + "-Space"] = "autocomplete"; | |
|     </script> | |
| 
 | |
|     <p>Simple mode that tries to handle C-like languages as well as it | |
|     can. Takes two configuration parameters: <code>keywords</code>, an | |
|     object whose property names are the keywords in the language, | |
|     and <code>useCPP</code>, which determines whether C preprocessor | |
|     directives are recognized.</p> | |
| 
 | |
|     <p><strong>MIME types defined:</strong> <code>text/x-csrc</code> | |
|     (C), <code>text/x-c++src</code> (C++), <code>text/x-java</code> | |
|     (Java), <code>text/x-csharp</code> (C#), | |
|     <code>text/x-objectivec</code> (Objective-C), | |
|     <code>text/x-scala</code> (Scala), <code>text/x-vertex</code> | |
|     and <code>x-shader/x-fragment</code> (shader programs).</p> | |
| </article>
 |